Turn up the volume for the
best experience

An ultimate sound design based on real recorded foleys makes the sound as real as it could be

The Autopsy Simulator contains real sounds from the medical and autopsy industry. The sound effects were made as fully detailed as they could be for the better player’s immersion. The sounds were recorded first and post-produced to make us feel that we were really taking a role in a post-mortem examination.

The sounds are detailed and implemented for the full first-person perspective.

The first-person perspective requires developers to the best implementation option. The sounds were implemented by FMOD studio into Unity in absolute detail. The echo, reverb and sound detail make a better player’s impression.

How all the sounds have been implemented

The sound system is based on FMOD middleware where all the sound events are mixed together. The project required a Unity Integration. The whole audio project includes almost 240 implemented audio events, mixed buses and reverb zones. And it’s still in development!

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