Sound Design
The Infection Free Zone game needs specially designed sound effects for vehicles, weapons, game interaction and weather ambience system. Many sound events and audio sources need to be mixed properly for a comfortable audio-visual experience.
Voice Over and Voice Over System
Voice Over Post – Production Samples
Music Composition and Production
The official soundtrack is based on synthesizers and atmospheric ambiences made from the in-game sound effects. I’ve created sound layers based on sound effects from the game to re-sample them with post-process plugins. The hybrid between atmospheric pads and melody sequences makes the players feel the world that they’re part of. The official soundtrack is still under construction.
How Music System Works Like:
The music system is created in a fully adaptive way. Adaptive music is often considered beneficial because it can enhance the overall user experience by dynamically responding to various factors such as user actions, emotions, or environmental changes. This kind of music implementation is considered advantageous as it gives us enhanced immersion and a dynamic atmosphere. Adaptive music can be designed to evoke specific emotions at different points in the experience. Adjusting the music in real-time based on the user’s actions or the narrative can enhance emotional peaks and valleys, contributing to a more emotionally resonant overall experience.
The Music System Implementation:
The whole soundtrack has been created in one tone and tempo. It gives many more opportunities for music randomisation and could enhance the soundtrack in the game. In that way, we can listen to a piece of different music for different times of the day, for fight and tension if the opponents are coming.