I am an experienced sound designer and music producer with a robust background in the Game Audio industry, having been actively involved since 2017.
Specializing in crafting music for games, films, and diverse audiovisual projects, I approach sound editing with attention and dedication. I believe my ambition and emotional approach have a strong impact on my professional works. Undoubtedly, the extraordinary and creative production of sound makes us feel as if we are rediscovering the world’s soundscape. This notion has been a guiding principle for me since the age of 15 when I first began creating music and sounds and launched Digital Audio Workstation. My skills are backed by a University Degree in Music for Games.
What skills do I Have
"FMOD Studio"
"Wwise "
"Unreal Engine"
"Unity Engine"
"Foley Recording"
"Audio Editing"
"Audio Mastering"
"Music Production"
"Binaural Audio Implementation/VR linear Audio"
"Reaper"
"FL Studio"
"ProTools"
"Cubase"